Sword Art in Your Past Piano Reduction
"My skills were given to me by my father. If I stay true to them, I cannot lose."
—Ike, before fighting the Black Knight
Ike is the central character of Fire Emblem: Path of Radiance and one of the main characters in Fire Emblem: Radiant Dawn. He is the son of Greil and Elena, as well as the older brother of Mist. He is also the fearless leader of the Greil Mercenaries and the first main character who is not of noble birth, the second being Byleth.
In Fire Emblem Awakening, Ike makes another appearance as a DLC character, and is illustrated by Eiji Kaneda, the artist of Fire Emblem: The Binding Blade.
In Fire Emblem Fates, Ike comes along as an Amiibo unit; utilizing an NFC reader or a New 3DS he can be recruited by using an Ike amiibo.
Contents
- 1 Profile
- 1.1 Path of Radiance
- 1.2 Radiant Dawn
- 1.3 Awakening
- 2 Personality
- 3 In-Game
- 3.1 Fire Emblem: Path of Radiance
- 3.1.1 Recruitment
- 3.1.2 Base Stats
- 3.1.3 Growth Rates
- 3.1.4 Support Conversations
- 3.1.5 Bond Support
- 3.1.6 Promotion Gains
- 3.1.7 Overall
- 3.2 Fire Emblem: Radiant Dawn
- 3.2.1 Availability
- 3.2.2 Base Stats
- 3.2.3 Growth Rates
- 3.2.4 Biorhythm
- 3.2.5 Bond Support
- 3.2.6 Promotion Gains
- 3.2.7 Overall
- 3.3 Fire Emblem: Awakening
- 3.3.1 Base Stats
- 3.3.2 Growth Rates
- 3.3.3 Max Stat Modifiers
- 3.4 Fire Emblem Fates
- 3.4.1 Base Stats
- 3.4.2 Growth Rates
- 3.4.3 Max Stat Modifiers
- 3.5 Fire Emblem Echoes: Shadows of Valentia
- 3.5.1 Base Stats
- 3.6 Fire Emblem Heroes
- 3.1 Fire Emblem: Path of Radiance
- 4 Epilogue
- 5 Quotes
- 5.1 Path of Radiance
- 5.1.1 Death/Game Over Quotes
- 5.1.1.1 Prologue
- 5.1.1.2 Chapters 1-7
- 5.1.1.3 Chapters 8-17
- 5.1.1.4 Chapters 18-25 & 28
- 5.1.1.5 Chapters 26 & 27
- 5.1.1.6 Chapter 27-2
- 5.1.1.7 Endgame
- 5.1.1 Death/Game Over Quotes
- 5.2 Radiant Dawn
- 5.2.1 Death/Game Over Quotes
- 5.2.1.1 Part 4, Endgame Area 5
- 5.2.1 Death/Game Over Quotes
- 5.3 Fates
- 5.4 Heroes
- 5.1 Path of Radiance
- 6 Other Appearances
- 6.1 Super Smash Bros.
- 6.1.1 Brawl
- 6.1.2 For 3DS and Wii U
- 6.1.3 Ultimate
- 6.1.4 Special Moveset
- 6.1.5 Brawl Trophy Profile
- 6.1.6 3DS Trophy Profile
- 6.1.7 Wii U Trophy Profile
- 6.1.8 Sticker Info
- 6.1.9 Snake's Conversation on Ike's Abilities
- 6.1.10 Palutena's Guidance
- 6.1.10.1 Ultimate
- 6.2 Code Name: S.T.E.A.M.
- 6.3 Super Mario Maker
- 6.4 Fates
- 6.5 Fire Emblem Ø (Cipher)
- 6.5.1 Uses
- 6.1 Super Smash Bros.
- 7 Choose Your Legends Placement History
- 8 Etymology
- 9 Trivia
- 10 Gallery
Profile
Path of Radiance
Ike is the son of Greil, and assumes leadership of the Greil Mercenaries after his father is killed by the Black Knight. For most of the game, he is in the service of Princess Elincia, serving as her personal bodyguard.
Ike is introduced as the newest member of the Greil Mercenaries in this game. A number of the other members, including the likes of Boyd and Shinon, look down on him as a rookie, constantly mocking his inexperience and flouting their skills. As news of Daein's invasion eventually reaches Greil's ears, Ike is pushed into working twice as hard, all in order to ensure that he is well prepared to take over the reins of the company.
Following Greil's death, Ike takes over the leadership of the Greil Mercenaries, much to the disbelief of Gatrie and Shinon. The pair then proceed to leave the Greil Mercenaries, as their immense pride restricts them from serving under an individual whom they consider to be inferior to them.
After remaining in Gallia until Chapter 9, Ike comes to the realization that Caineghis is unable to help him. He then leaves the country, and is escorted to Port Toha by a squad of Laguz, comprising of Ranulf, Lethe and Mordecai. With the assistance of his growing band of mercenaries, Ike travels around the continent of Tellius, helping Elincia reclaim her home kingdom of Crimea. To this end, he eventually gains the support of Empress Sanaki of Begnion in overthrowing Daein, becoming the leader of the newly formed Crimean Liberation Army.
As the game nears its conclusion, Ike reveals the Divine Blade Ragnell, admitting that he has been keeping it ever since the night Greil was slain. With the blade in hand, Ike challenges the Black Knight to a duel in a tower of Nados Castle with the assistance of Mist. This battle later concludes with the tower being destroyed and the Black Knight declared dead.
Ike eventually succeeds in defeating Mad King Ashnard of Daein, reclaiming Crimea from Daein's grasp, and allowing Elincia to rise to the Crimean throne, becoming known as the "Patriotic Hero."
Radiant Dawn
In the aftermath of the war, the new Queen Elincia had granted Ike a court title and land in recognition of his distinguished service. However, he disliked being caught up in the politics and in-fighting between the other nobles and renounced his title to return to a life of simplicity with the other mercenaries. Soon after this, he was contacted by Bastian, Count of Fayre, about rumors of a rebellion against Queen Elincia. Bastian had told him that in preparation to counter this with an ambush, Ike and his crew would have to seemingly abandon their homeland of Crimea and go into hiding. Soon after, he leads the Greil Mercenaries into interrupting Lucia's execution.
Upon returning to the headquarters of the mercenaries, he is visited by Ranulf, who provides news of an oncoming war being waged by the newly formed Laguz Alliance and Begnion. It is then revealed that the flames of ire among the alliance are sparked as a result of the countries involved learning of Begnion ordering the extermination of the Herons in the distant past. Despite being reluctant to join the conflict at first, Ike eventually agrees to lend his mercenaries' military expertise to the alliance.
The conflict between the alliance and Begnion eventually escalates to a breaking point, whereupon Ashera is interrupted from her thousand-year slumber. She then passes her judgment upon the continent of Tellius, turning practically everyone, save for the strongest warriors in both armies, to stone. The Goddess of Chaos, Yune, then breaks free of her shackles within Lehran's Medallion, and possesses Micaiah as a means to communicate with others, apart from Micaiah herself. This essentially leads to Ike forming a truce with Micaiah's forces, as they traverse toward the Tower of Guidance in Part IV.
While progressing through the levels of the Tower of Guidance, Ike encounters the Black Knight, and finally avenges his father's death by defeating him in a true one-on-one duel. At his opponent lies dying, Ike shows a deep sense of gratitude, admitting that while Zelgius was his enemy and father's killer, he was also a teacher of sorts who guided him. He recognized that his skill with a blade was rugged and unpolished right after he lost his father, and it was only through his countless clashes with the Black Knight that he was able to polish his skills and the secret art of "Aether." Upon the Black Knight's passing, Ike then takes possession of Alondite, the sister sword of Ragnell.
On the player's second play-through onward, the game will reveal that Ike bore witness to Greil's accidental murder of Elena. In a bid to eliminate the immense trauma that Ike was forced to face as a result, Sephiran then proceeded to seal his memories of the scene. All of Ike's memories surrounding that event –including when he met Soren –were buried deep down as a result. After regaining his memories, Ike comes to finally understand just why Soren had trusted him so much and remained by his side through thick and thin.
After countless fierce battles, Yune blessed him with her divine power –which is where he truly ascended to become "The Radiant Hero." When it was all over, he disappeared, leaving the continent of Tellius without a trace and became a legend, being known throughout the world as both a great warrior and a great man.
Awakening
Ike does not appear in the main story of this game, but a character named Priam claims to be the descendant of the "Radiant Hero", and possesses the blade Ragnell. When Robin questions the identity of the "Radiant Hero", Chrom will reply that this title belonged to a legendary hero who traveled from another world.
In the DLC map "Rogues and Redeemers 3", Ike is among the many warriors that fights for Eldigan. After completing the stage, Ike is impressed by Robin's skills and tactics, and approves of the bonds between [their] comrades. Thus, he offers to join free of charge.
Personality
Throughout his games, Ike is shown to be a blunt, yet passionate person, earning others' respect and trust easily. This is especially evident with Reyson, who begins to trust Ike in Path of Radiance after long having held all beorc in contempt. Ike is also one of the few beorc who do not hold prejudice against the laguz and shares Elincia's desire to bring peace between the two races. Despite these qualities, Ike often doubted his own abilities as a leader at first, though his allies would eventually prove him otherwise.
Due to having been influenced and raised on the battlefield, a key characteristic of Ike is his more adult-view of the world. Hating saying more than needs to be said, he is always stouthearted, leading some to perceive this as him acting above his actual ability. Characterized as rather naïve when he is introduced, he often takes things at face value. Said naïvete does work in his favor, as he bears no prejudice against the Laguz since he is indifferent towards their status and more concerned with their actions, whereupon he winds up gaining their trust with deeds of his own, one of which include defending Ranulf from being assaulted by a group of Beorc. This, combined with a kind and brave personality that makes him act very protective of his friends and family, eventually lead him to decide to join the side of the Laguz Alliance in the war against the Begnion Empire.
Another notable thing about Ike's character is his love for food. Soren, Oscar, Titania, and Lethe all hint that he eats a lot, probably as much as the laguz, who are said to eat much more than the beorc, and Oscar and Soren say Ike particularly favors spicy meat dishes, mainly ribs and steaks.
Ike also, for a while, thought little of nobles due to their pomposity, though this vision of his changes somewhat after he gets to know some nobles who break the norm, particularly Elincia. Not that it changes his mind about becoming a noble himself, as trading his lifestyle for one he judges to be too stifling is something he has very little desire of, reluctantly accepting Elincia making him a lord solely out of necessity, and quickly giving up his title once the war was over.
By the time of Radiant Dawn, Ike barely has traces of the boy he once was, as he has matured and grown considerably, with people who meet him often remarking on his resemblance to his late father. Despite having played a major role in liberating Crimea from Daein, he still remains rather humble, and seeks no reward for his actions, save for the fees he charges as a mercenary. There are many women who love his distinct masculine features and personality. Aimee especially seems head-over-heels for him to the point she constantly attempts to woo him, much to his dismay.
Over the course of his journey, Ike demonstrates a passion for fighting strong warriors as it gets his heart racing. This is quite evident during the revelation that the Black Knight is still alive, where Ike admits that he does not feel grief or sorrow, but only anticipation of wanting to challenge him again. Another example of this is at the epilogue when Ike expressed his desire to fight Caineghis in a one-on-one match and suggested controlled matches as a way of testing each other's strength. Despite this love for tests of strength however, Ike takes no pleasure in war and is never eager to raise a blade. As war has cost him dearly, he hopes by his efforts to keep others from losing what he has lost.
In-Game
Fire Emblem: Path of Radiance
Recruitment
- Prologue: Automatically from the start.
Base Stats
Starting Class | Affinity | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Ranger | Earth | ||||||||||
Level | HP | Str | Mag | Skl | Spd | Lck | Def | Res | Con | Wt | Mov |
1 | 19 | 5 | 1 | 6 | 7 | 6 | 5 | 0 | 9 | 9 | 6 |
Skills | Weapon | Starting Items | |||||||||
- | Sword - D | Iron Sword |
Growth Rates
HP | Str | Mag | Skl | Spd | Lck | Def | Res |
---|---|---|---|---|---|---|---|
75% | 50% | 20% | 50% | 55% | 35% | 40% | 40% |
Support Conversations
- See also: Ike/Supports
- Titania
- Oscar
- Soren
- Lethe
- Reyson
- Ranulf
- Elincia
Bond Support
- Mist: 10%
Promotion Gains
Promotion event happens at the end of Chapter 17.
Promoted Class | |||||||||
---|---|---|---|---|---|---|---|---|---|
Lord | |||||||||
1 | +4 | +3 | +2 | +2 | +2 | +3 | +2 | +1 | +1 |
Weapon Levels | |||||||||
C* |
* Only if Sword mastery level is at D.
Overall
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers. |
As the game's Lord, Ike is a mainstay unit for its entire run, and unfortunately, something of a mixed bag. In his initial form, he has rather mediocre stats and is limited to swords, the weakest weapon type, giving him relatively unimpressive attacking power. That said, he can take on early axe enemies due to their abysmal Speed and his weapon triangle advantage, helping him contribute in early chapters and begin to grow. Ike's growths are above-average, giving him the potential to improve, especially as he is one of your few attackers in that period when Oscar and Boyd are still getting off the ground. If he remains on his averages, he should be fairly good all-around, though he does depend on his growths somewhat more than other units. His low base HP and melee focus makes him a good Seraph Robe candidate, which will help him hold out in the early game.
In the midgame, Ike gains supports, which he makes excellent use of, due to his Earth affinity providing a rather high boost to Avoid. This causes him to pair well with Oscar and Soren, who also have Avoid-focused affinities, making him very dodgy; at A-rank, a 22.5% boost from Soren (along with 2.5 Attack) or a 30% boost from Oscar. He obtains the Regal Sword during this period, which boasts effective damage over cavalry and armor; though it is largely not the strongest choice for taking them on, given its low Might and x2 effectiveness, it does improve his combat against them. However, this is also when it becomes apparent that Ike is completely locked to swords, meaning he lacks an easy option to counter at range and will therefore often be forced to chase down or endure units that Soren, Boyd, or especially Titania can easily dispatch. He may also risk falling behind or spend his time being carried if the player favors the use of mobile cavalry and fliers, as Ike lacks any counterpart to their greater Movement and highly-buffed Canto skill.
After his promotion, Ike ought to be one of your stronger combat units from a pure statistical view, and is a fine recipient of skills. Aether is popular, being unique to him and giving an even further boost to his durability and offense, but Wrath is also very much worth considering, as, while only usable at reduced health, it boasts a much higher activation rate and similar damage. In the very late game, he obtains his most valuable piece of equipment: Ragnell. Ragnell largely solves Ike's range issues by way of being able to attack at range, while also being unbreakable and boasting very high Mt and +5 Defense. Ragnell should make Ike largely invulnerable to generic enemies for the last few chapters, when backed up by high defensive growths and Earth affinity.
Ike is one of the more important candidates for the battle with Ashnard, being one of the few who can damage him and the only one the player has real time to prepare for. The best means of trivializing the encounter is with the Resolve skill obtained right beforehand, which should enable him to take down the mad king with relative ease, particularly when combined with Wrath. Without Resolve, he tends to be less proficient against Ashnard, and will likely be relying on an Aether activation to seriously damage him. He can still manage to aid the laguz or Ena/Nasir in battle, however.
In all, Ike is a fairly competent unit, bolstered by his availability, but only tends to truly shine in the very late game.
Fire Emblem: Radiant Dawn
Availability
Part 1 | Part 2 | Part 3 | Part 4 | Endgame | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
P | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | E | P | 1 | 2 | 3 | E | P | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | E | P | 1 | 2 | 3 | 4 | 5 | E | A1 | A2 | A3 | A4 | A5 |
◎ | ◎ | ◎ | ◎ | ◎ | ◎ | ◎ | ◎ | ◎ | ◎ | ◎ | ◎ | ◎ | ◎ | ◎ | ◎ | ◎ | ◎ | ◎ |
◎=Forced
Base Stats
Starting Class | Affinity | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Hero | Earth | ||||||||||
Level | HP | Str | Mag | Skl | Spd | Lck | Def | Res | Con | Wt | Mov |
11 | 44 | 24 | 2 | 28 | 23 | 14 | 21 | 7 | 12 | 13 | 7 |
Skills | Weapon | Starting Items | |||||||||
Shove | Sword - S | Ettard Iron Sword |
Growth Rates
HP | Str | Mag | Skl | Spd | Lck | Def | Res |
---|---|---|---|---|---|---|---|
65% | 55% | 10% | 60% | 35% | 30% | 40% | 15% |
Biorhythm
Bond Support
- Mist: 10%
- Soren: 5%
- Titania: 5%
- Ranulf: 5%
- Any A support used in a Data Transfer from Path of Radiance 5%
Promotion Gains
Promotion event happens at the end of Chapter 3-E.
Promoted Class | |||||||||
---|---|---|---|---|---|---|---|---|---|
Vanguard | |||||||||
1 | +4 | +2 | +4 | +2 | +2 | +2 | +4 | +0 | +0 |
Skills | Weapon Levels | ||||||||
Aether Nihil | A |
Overall
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers. |
Ike is a much stronger unit in this game. He has excellent base stats, retains his great growths, and is one of the strongest members of the Greil Mercenaries. Even if his speed growth has taken a landslide, he will still be fast anyway and still excel in every stat except magic, luck and resistance. Magic is absolutely useless to him and Aether is a much better skill than Imbue thanks to his insane skill stat and ranged swords are now essentially Javelins.
Ike does have a few flaws however. His resistance is very low, and combined with the high number of mages in this game, magic attacks can easily kill him in a couple of turns. While his promotion isn't too late, his access to axes is mostly useless because he already has Ragnell. The Hammer and Urvan are usually the only axes that are any useful to him. But either way, these flaws are minimal and if possible, he could solo the entire game. As the player is forced to bring Ike into every battle he participates in, it is thus of the utmost importance to train him over the course of the game. His importance to the game is further accentuated by the fact that he is the only character who is capable of defeating Zelgius and performing the finishing blow to Ashera.
Lastly, Ike is the boss of Chapter 13 of Part 3, and by then, he will plow through the Dawn Brigade unless they are Third Tier, so it's best you keep your distance from him, as Ragnell can't be removed from his inventory.
Fire Emblem: Awakening
Base Stats
Growth Rates
- SpotPass
Mercenary / Hero
Tactician / Grandmaster
Cavalier
Paladin
Great Knight
Knight
General
Myrmidon
Swordmaster
Fighter / Warrior
Barbarian / Berserker
Archer
Sniper
Bow Knight
Thief
Assassin
Trickster
Wyvern Rider / Wyvern Lord
Griffon Rider
Mage / Sage
Dark Mage
Sorcerer
Dark Knight
Priest
War Monk
Dread Fighter
Max Stat Modifiers
Str | Mag | Skl | Spd | Luk | Def | Res |
---|---|---|---|---|---|---|
+3 | -1 | +2 | 0 | -3 | +2 | 0 |
Fire Emblem Fates
Ike joins Corrin's army after being defeated in his "Hero Battle," in hopes that following Corrin will lead him to stronger foes to battle.
Base Stats
Starting Class | |||||||||
---|---|---|---|---|---|---|---|---|---|
Vanguard | |||||||||
Level | HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov |
15 | 32 | 20+3 | 0 | 15 | 14-1 | 16 | 18+3 | 8 | 6 |
Skills | Weapon | Starting Items | |||||||
Heavy Blade Veteran's Intuition | Sword - C Axe - D | Ragnell |
Growth Rates
HP | Str | Mag | Skl | Spd | Lck | Def | Res |
---|---|---|---|---|---|---|---|
70% | 65% | 0% | 45% | 45% | 55% | 55% | 10% |
- As Vanguard
Max Stat Modifiers
Str | Mag | Skl | Spd | Luk | Def | Res |
---|---|---|---|---|---|---|
+2 | 0 | 0 | -1 | 0 | +1 | -1 |
Fire Emblem Echoes: Shadows of Valentia
An illusory likeness of Ike can be summoned through the connection of an Ike Amiibo with Mila's Turnwheel.
Base Stats
Starting Class | ||||||||
---|---|---|---|---|---|---|---|---|
Hero | ||||||||
Level | HP | Atk | Skl | Spd | Lck | Def | Res | Mov |
1 | 36 | 17 | 11 | 9 | 7 | 16 | 2 | 5 |
Magic | Skills | Starting Items | ||||||
- | - | Ragnell |
Fire Emblem Heroes
- Young Mercenary
- A kindhearted but stoic young man who has taken command of his father's mercenary band. Appears in Fire Emblem: Path of Radiance.
Base Stats
Rarity:
✯✯✯✯✯
Resplendent ✯✯✯✯✯
Skills
Type | Name | Prerequisite | Default | Unlocked |
---|---|---|---|---|
Iron Sword | - | - | - | |
Steel Sword | - | - | - | |
Silver Sword | - | - | - | |
Ragnell | Silver Sword | - | ||
New Moon | - | - | ||
Luna | New Moon | - | ||
Aether | Luna | - | ||
A | Heavy Blade 1 | - | - | |
Heavy Blade 2 | Heavy Blade 2 | - | ||
Heavy Blade 3 | Heavy Blade 3 | |||
B | Swordbreaker 1 | - | - | |
Swordbreaker 2 | Swordbreaker 2 | - | ||
Swordbreaker 3 | Swordbreaker 3 |
Overall
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers. |
Base Set
Ike is a solid Distant Counter sword unit thanks in part to Ragnell, a powerful legendary weapon with the effect built in. While strong, he is overshadowed by his own Legendary Hero variation who everyone already has and is more optimized. Nonetheless, he is still a powerful addition to the player's army, even more so considering his status as a Hero with a Resplendent upgrade. Ike boasts a solid physical bulk to take hits and retaliate, but his middling speed leads him to be more defensive than aggressive. Ike's base kit comes with some powerful tools including his trademark Aether skill for damage and healing despite the long cooldown and his exclusive Skill A Heavy Blade, which accelerates his special cooldown as long as he has 1 point higher in his Atk stat over his enemy. Sitting comfortably at a 48 minimum base Atk stat with a bane, only a small handful of un-merged units can exceed him to make the skill useless. Finally, he has Swordbreaker which allows him to duel many speedy sword units with his strong damage output on top of the bonus follow-up attack. With the Weapon Refine update focused on weapons with innate Distant Counter, Ragnell's unique refine shortens Aether's cooldown by 1 point, making it faster to activate, akin to it's upgraded forms, Radiant Aether / Mayhem Aether, and grants him 4 points to all stats, as long as his health is equal or above 25% of it's total. Ike will still have a tough competition amongst sword units, but it's perks will catch up some attention.
Counters
Ike is weak to a majority of the Blue meta, especially those with good bulk or powerful magic. Common threats include Nowi, Corrin, and Ephraim for bulky blues and Lute, Delthea, Micaiah, and Reinhardt for blue mages. Fast Firesweep weapon users also can bypass Ike's bulk and strength, safely dispatching him without fear or retaliation. He is also vulnerable to Ploy skills due to his lower Res. Finally, Brave Lyn shuts down his Distant Counter ability thanks to Sacae's Blessing
Skill Inheritance
Focusing on an enemy phase build for combat is Ike's best option for optimization. Reposition is his best support skill for positioning play. Ignis compliments his good Def stat and charges faster than Aether, though losing the ability to heal may not be a desirable trade off. Either Breath Skill A works, but Steady Breath is the better of the two for him. Quick Riposte gives him the means to double attack in the enemy phase since he will not likely be able to do it otherwise. His Skill C is flexible, though Threaten Defense is a solid option for him overall for more damage output on opponents.
- Brave Mercenary
- A kindhearted but stoic young man who has taken command of his father's mercenary band. Wields the axe of his father, Greil. Appears in Fire Emblem: Path of Radiance.
Base Stats
Rarity:
✯✯✯✯✯
Resplendent ✯✯✯✯✯
Skills
Type | Name | Prerequisite | Default | Unlocked |
---|---|---|---|---|
Iron Axe | - | - | - | |
Steel Axe | - | - | - | |
Silver Axe | - | - | - | |
Urvan | Silver Axe | - | ||
New Moon | - | - | ||
Luna | New Moon | - | ||
Aether | Luna | - | ||
A | Steady Stance 1 | - | - | |
Steady Stance 2 | Steady Stance 1 | - | ||
Steady Breath | Steady Stance 2 | |||
B | Beorc's Blessing | - | ||
C | Threaten Def 1 | - | - | |
Threaten Def 2 | Threaten Def 1 | - | ||
Threaten Def 3 | Threaten Def 2 |
Overall
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers. |
Base Set
Brave Ike is a powerful infantry Axe tanking unit as he has solid physical bulk and high Atk. His Spd is roughly average and his Res is low, which may seem to contradict the first sentence, but this resolved due to his powerful preferred weapon. Brave Ike is now a standard unit in most player's army given that he was a choice for the free Choose Your Legends 1 unit and was later given as a free reward for completing Heroes' Path, thus should be properly prepared to find more than ever on other player's Arena Duel, Arena Assault, and Aether Raids teams. He is also currently the only Choose Your Legends unit with a Resplendent Form, something that buffs his stats to 2 extra points.
Urvan serves not only as his source of damage, pushing his Atk to a neutral 52 and granting him a special cooldown acceleration, but it reduces the damage of any follow-up attack from his enemy by 80%. While it gave him a potent means of taking hits from much faster units, two years after his release, he alongside his fellow Choose Your Legends 1 units receive weapon refines and his truly devastates. Refined Urvan now reduces the first attack received by 40% and if his opponent can perform a follow-up attack, they immediately perform it before he can counterattack. This can actually disrupt his opponent's special activation, making him even more problematic to face. It is well worth the investment to refine Brave Ike
Brave Ike retains his access to Aether, providing damage and healing when it activates in exchange for a lengthy cooldown, which is circumvented by Urvan and his Skill A Steady Breath, increasing his Def by 4 when his opponent initiates combat on him and further accelerates his special cooldown by 1 per attack. His unique Beorc's Blessing neutralizes any bonuses his Cavalry or Flying opponents have. Finally Threaten Defense reduces enemy Def by 5.
Counters
Brave Ike is his sole version without access to Distant Counter in his base kit, thus a non-premium Ike can be dealt with Mages, namely nuking reds like Sanaki, Lysithea, and Lilina. While he can reduce damage thanks to his refined Urvan, he cannot shave damage from AoE specials used on the likes of Lilina and Ophelia. The Hardy Bearing seal also disrupts Urvan's forced follow-up effect, thus is good on high bulk Reds who can take a hit from him like Black Knight and his Valentines counterpart.
Skill Inheritance
His base kit is functional enough to run as is, requiring mainly Reposition as his Support skill as it is a standard unit positioning skill for Infantry units. Regardless if refined, Distant Counter is an excellent Skill A, but is a general must when using refined Urvan to maximize its effects. He can make excellent usage of Sol to give him healing and with Urvan's acceleration effect, he can charge it after taking his opponent's forced follow-up attacks in a single round of combat. Null C-Disrupt will prevent his ranged enemies, namely Dazzling Staff from preventing his counterattacks. Quick Riposte helps in situations where he cannot force the Urvan effect on his opponent, thus giving him a guaranteed follow-up, especially since his Spd is preferably his Flaw to maximize the amount of units who can double him. Pulse Smoke will shore up any special reliant Arena and Aether Raids teams by forcibly tacking on a point to their special cooldown if he starts his turn within two spaces of them. Otherwise, Attack Smoke will reduce their Atk with a massive -7 penalty.
- Vanguard Legend
- The leader of the Greil Mercenaries. He is blunt but genuine and loyal. He is also a general that pulled people of different races and kingdoms together. Appears in Fire Emblem: Radiant Dawn.
Base Stats
Rarity: ✯✯✯✯✯
Title | |||||
---|---|---|---|---|---|
Vanguard Legend | |||||
Group | |||||
Infantry | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 18/19/20 37/41/44 | 9/10/11 33/36/39 | 5/6/7 27/30/33 | 8/9/10 32/35/38 | 3/4/5 18/21/24 |
Skills | Weapon | ||||
Ragnell Daylight | Sword |
Skills
Type | Name | Prerequisite | Default | Unlocked |
---|---|---|---|---|
Iron Sword | - | - | - | |
Steel Sword | - | - | - | |
Silver Sword | - | - | - | |
Ragnell | Silver Sword | - | ||
Daylight | - | - | ||
Sol | Daylight | - | ||
Radiant Aether | Sol | - | ||
Radiant Aether II | Radiant Aether | - | ||
A | Warding Stance 1 | - | - | |
Warding Stance 2 | Warding Stance 1 | - | ||
Warding Breath | Warding Stance 2 | |||
B | Seal Def 1 | - | - | |
Seal Atk/Def 1 | Seal Def 1 or Seal Atk 1 | - | ||
Seal Atk/Def 2 | Seal Atk/Def 1 | |||
C | Def Tactic 1 | - | - | |
Def Tactic 2 | Def Tactic 1 | - | ||
Def Tactic 3 | Def Tactic 2 | |||
Spur Res 1 | - | - | ||
Drive Res 1 | Spur Res 1 | - | ||
Drive Res 2 | Drive Res 1 | - | ||
Joint Drive Res | Drive Res 2 |
Overall
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers. |
Base Set
Legendary Ike is a superior version of his normal form. With a better optimized statline and is readily accessible to all players through story due to being the Player's choice Hero for Book I, Legendary Ike is a powerful asset to the player's army.
Like his normal version, he has his Distant Counter equipped Ragnell, allowing him to counterattack at any range. Legendary Ike's greatest asset is his Radiant Aether which charges even faster than normal Aether, making it unquestionably his best Special Skill.
Warding Breath is his Skill A which accelerates his special cooldown when attacked and provides bonus Res when attacked, allowing him to better safely bait some mages. Seal Atk/Def is his Skill B which inflicts -5 to his opponents Atk and Def after combat. Finally Defense Tactic is his Skill C, which grants Def +6 to all allies in range so long as the number of movement types in his range are two or less. Overall, Legendary Ike in his base form is ready for combat and is best defensively, but still needs some outside help to fully exploit his strengths.
Legendary Ike was, alongside Fjorm, reworked in the 1st Legendary Hero Remix. For his C skill, he was granted Joint Drive Resistance, helping him deal with mages/healers/dragons in a less troublesome way. His Radiant Aether became Radiant Aether II, having a Quickened Pulse effect on Turn 1, which means he will immediately start Enemy Phase releasing his Special on the unfortunate enemy that tries to face him. Lately, with the Weapon Refine update of weapons imbued with Distant Counter, Ragnell's special refine shortens his current special by 1 point, meaning Radiant Aether II will be just 1 point before triggering, and he also gets 4 points to all stats if he's with 25% of his health or more, giving him more durability to withstand the foe's assault.
Counters
Even with Warding Breath, Legendary Ike stands little chance against many common blue mages like Lute, Delthea, Reinhardt, and Micaiah. Majority of bulky blue tanks also shrug him off like Ephraim and Nephenee. Firesweep units commonly bypass his counter effects and Brave Lyn's Sacae's Blessing negates his ability to counterattack and can easily double him.
Skill Inheritance Options
For the most part, Legendary Ike's final build is similar to his normal variation. Reposition is his best support skill for unit manipulation. Unlike his base form, he does not need Ignis since Radiant Aether has the same charge timer with a better effect. Steady Breath is a better variation of Warding Breath and better compliments his dueling build. Quick Riposte is his desired Skill B for guaranteed follow up attacks. Finally, Ike's Skill C is flexible and works well with his built in Def Tactic, but Threaten Defense can also work for damage output or Threaten Attack to reduce his enemy's offensive prowess.
- Stalwart Heart
- The leader of the Greil Mercenaries. A stoic and brave warrior who treats his friends like family. Appears in Fire Emblem: Path of Radiance.
Base Stats
Rarity: ✯✯✯✯✯
Title | |||||
---|---|---|---|---|---|
Stalwart Heart | |||||
Group | |||||
Armored | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 20/21/22 42/45/48 | 8/9/10 34/37/40 | 9/10/11 35/38/41 | 8/9/10 32/35/38 | 5/6/7 15/19/22 |
Skills | Weapon | ||||
Hearts Blade+ Daylight | Sword |
Skills
Type | Name | Prerequisite | Default | Unlocked |
---|---|---|---|---|
Iron Sword | - | - | - | |
Steel Sword | - | - | - | |
Heart's Blade | - | - | - | |
Heart's Blade+ | Heart's Blade | |||
Daylight | - | - | ||
Sol | Daylight | - | ||
Radiant Aether | Sol | - | ||
A | Distant Counter | - | - | |
B | Special Fighter 1 | - | - | |
Special Fighter 2 | Special Fighter 1 | - | ||
Special Fighter 3 | Special Fighter 2 | |||
C | Even Spd Wave 1 | - | - | |
Even Spd Wave 2 | Even Spd Wave 1 | - | ||
Even Spd Wave 3 | Even Spd Wave 2 |
Overall
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers. |
Base Set
Valentine's Ike is a spectacular seasonal unit mainly due to a great stat distribution awarded to him as a result of being an Armor unit. With a minimum 48 Atk and 35 Spd with a bane for either, Valentine's Ike's strong offensive stat line allows him to compete with many strong units in the meta. His only true downside is his low Res, but he can easily cover that up with proper skills and inheritance.
He can be considered another version of his legendary form, especially since he carries Radiant Aether as a special skill, which was exclusive to Legendary Ike, however his main difference is that Heart's Blade lacks the Distant Counter effect of Ragnell innately. However, Ike can deal with this absence since he has access to Armor unit skill in this form and can make great usage of it with his base kit alone, especially since the aforementioned Distant Counter is his skill A. He has access to the particularly potent Special Fighter skill which accelerates his special cooldown during combat and has Even Speed Wave, granting him a strong Spd boost during even number turns.
Overall, while limited to a Seasonal Unit, Valentine's Ike is a powerful armor unit that can compete with the likes of Black Knight and Zelgius for top tier Armor unit, if only hindered by said limited availability.
Counters
Strong blue units are the easiest units to exploit Valentine Ike, especially the likes of Est and Oboro who carry armor slaying weapons, Ephraim, Brave Hector and Effie who carry high Def, or Ophelia, Ishtar, and Lute who have strong Atk for their tomes to run through his defense. Brave Lyn, Brave Veronica, and any other unit that can negate his ability to counter from a distance also proves problematic for Ike. Above all, Micaiah, especially her base form, can easily one-shot Valentines Ike with her combination of high Magic, Color Advantage, and Armor effectiveness through Thani.
Skill Inheritance Options
Ike already has more than enough to require just one single skill and that is a Support skill. Swap or Pivot prove to be effective skills for armor units and Ike is no exception. The only skill that can change is is his Skill C which is flexible to accommodate skills meant for Armor teams such as Armor March or Ward Armors and the like.
- Zeal Unleashed
- Leader of the Greil Mercenaries. Overwhelmed with negative energy, the power is enough for him to lose control. Appears in Fire Emblem: Radiant Dawn.
Base Stats
Rarity: ✯✯✯✯✯
Title | |||||
---|---|---|---|---|---|
Zeal Unleashed | |||||
Group | |||||
Infantry | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 17/18/19 36/40/43 | 8/9/10 32/35/38 | 11/12/13 39/42/46 | 5/6/7 29/32/35 | 5/6/7 20/23/26 |
Skills | Weapon | ||||
Chaos Ragnell New Moon | Sword |
Skills
Type | Name | Prerequisite | Default | Unlocked |
---|---|---|---|---|
Iron Sword | - | - | - | |
Steel Sword | - | - | - | |
Silver Sword | - | - | - | |
Chaos Ragnell | Silver Sword | - | ||
New Moon | - | - | ||
Luna | New Moon | - | ||
Mayhem Aether | Luna | - | ||
A | Darting Stance 1 | - | - | |
Darting Stance 2 | Darting Stance 1 | - | ||
Darting Breath | Darting Stance 2 | |||
B | Repel 1 | - | - | |
Repel 2 | Repel 1 | - | ||
Repel 3 | Repel 2 | |||
C | Atk/Spd Oath 1 | - | - | |
Atk/Spd Oath 2 | Atk/Spd Oath 1 | - | ||
Atk/Spd Oath 3 | Atk/Spd Oath 2 |
Overall
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers. |
Base Set
Based on a Cipher depiction of him after touching Lehran's Medallion, Fallen Ike is a force to be reckoned with. His statline is slightly similar to his other forms, with an emphasis on his speed.
Chaos Ragnell's still with Distant Counter imbued on it, but it's greatest boon is that any visible stat debuff on Fallen Ike, including ones granted by a Panic status, will actually become buffs during combat (Ex.: A Chill Speed targeted on him, instead of diminishing his speed by 7 points will become a +14 bonus to his speed). This essencially turn debuff focused characters as easy prey for him. Mayhem Aether is much like it's Radiant form, having a cooldown of 4 points. Fallen Ike also has Darting Breath, which will still work as in his other forms.
Repel is a Knock Back imbued with speed-based reduction. Having 50 of speed with a boon and joined with Darting Breath, means few units won't have their attacks soaked. Attack Speed Oath strengthens his attack and speed by 5 points if he starts the turn near an ally, making his main asset much more solid.
Counters
Although his speed makes him a menace, he still will be targeted by healers with Dazzling Staff, Brave Lyn due to Sacae's Blessing (although she won't double him), any blue mage with a humongous attack, such as Delthea, Reinhardt and Ishtar, fast Firesweep users and additionally both forms of Altina if she triggers her Twin Blades, or strong bow users with Deadeye.
Skill Inheritance Options
Fallen Ike's base kit is solid, so just a position skill, such as Pivot or Swap, will sufficce. The player can also go to the bread-and-butter Fury, if desired. Going for skills oriented on speed, such as Speed Smoke can also help stack up his Repel. For premium options, Spurn or Joint Drive Speed might be interesting options.
Epilogue
- Hero of the Blue Flames (蒼炎の勇者 Sōen no yūsha)
"Once he saw stability returned, Ike left on a journey to lands still unknown. He was never seen again."
Quotes
Path of Radiance
Death/Game Over Quotes
Prologue
- Ike: Oof... I can...keep going...
- Mist: Ike! That's enough!
- Greil: Ike, if this training is still too much for you...you're not ready to take the field.
- Ike: ...
Chapters 1-7
- Ike: Ohh... Not...here...
- Titania: Ike! Hang on! You're so young. Your life is just beginning! Please... Please open your eyes...Ike!
Chapters 8-17
- Ike: Nngh...I... I... I must...protect-
- Mist: Brother? No! No… Please, you can't die… Ike!!!
Chapters 18-25 & 28
- Ike: Blast! I'm sorry… Mist… Everyone… …Fa-Father–
- Soren: Ike? Ike! This can't… It can't… What am I… If you're not here, what am I to do?
Chapters 26 & 27
- Ike: No… I must go on…
- Elincia: Ike? Ike! Not again… I never wanted to lose anyone again… Ike!
Chapter 27-2
- Ike: Urgh... Not...here... Father...forgive...
Endgame
- Ike: Damn... I... After all this... Forgive me, Elincia...
- Elincia: This can't happen...Ike! I won't accept this... No... I-I won't! Don't do this, Ike. Don't leave me...
Radiant Dawn
Death/Game Over Quotes
Part 4, Endgame Area 5
- Ike: This... This is it for me... Everyone... You must...
- Yune: Ike! Please! No! If you can't do it...who can? Ike!
Fates
- Ike/Fates Quotes
Heroes
- Ike/Heroes Quotes
Other Appearances
Super Smash Bros.
Ike is the third character from the Fire Emblem series to be a playable character in the Super Smash Bros. series. In stark contrast with Marth, who focuses on speed, mobility, and fluidity, Ike is slower and heavier, but much more powerful than Marth. Many of his standard attacks deals considerable amount of damage and his smash attacks can easily K.O. most characters at semi-low percentages, however his moves have long start ups and are easily punishable if he wiffs the attack or the enemy properly dodges or shields his attacks due to their long recovery periods. Like Marth, he also lacks projectiles, solidifying himself as a powerful close quarter fighter. Jason Adkins and Hagi Michihiko reprise their roles as Ike's voice actor in both of his appearances.
Brawl
Super Smash Bros. Brawl was the first game in the series to feature Ike as a playable character. He is also the first Fire Emblem character in Super Smash Bros. to speak English. Ike appears in his Ranger outfit from Path of Radiance and he wields Ragnell, despite the fact that it is impossible for Ike to wield Ragnell in his Ranger class in Path of Radiance. Ike's Eruption and Great Aether attacks use red flames. Ike is a starting character in Brawl.
In Story Mode: Subspace Emissary, Ike helps Marth and Meta Knight through their journey. He appears using Aether on the Subspace Bomb that the Ancient Minister, a R.O.B. and commander of the Subspace Army, was carrying. In the international versions, he yells 'Great Aether' instead of 'Aether'.
For 3DS and Wii U
"The Radiant Hero of Legend"
—Ike's Aliases on Punch-Out stage.
Ike returns in Super Smash Bros. for Nintendo 3DS and Wii U, making him the second Fire Emblem representative to appear in more than one iteration of Smash Bros. Ike appears in his Hero clothes from Radiant Dawn while still wielding Ragnell. Ike's Eruption and Great Aether flames are now blue to match his Japanese title as the "Hero of Blue Flames." Ike is a starter character in both versions of Smash 4.
Ultimate
Ike returns in Super Smash Bros. Ultimate. Ike can be played in both his original Ranger outfit in Path of Radiance used in Brawl as well as his Hero outfit in Radiant Dawn used in Smash 4. This time, he is voiced by Greg Chun, like he did in Heroes instead of Jason Adkins. Largely because of all past fighters making a reappearance, his Codec conversation from Brawl also reappears, although it does not activate if he is wearing his Radiant Dawn outfit.
Special Moveset
- Regular Special: Eruption: A chargeable Earth-smashing move that sends flames bursting from the ground where Ike stabs the ground to cause a geyser of flame to erupt, hence its name. If held too long, it will automatically release and cause an explosion, damaging Ike as well as any enemies in range. It has launch resistance frames at the moment Ike is about to stab the sword into the ground, and similar to Roy's Flare Blade, it causes recoil damage to Ike at full charge. The flames are red in Brawl and blue for 3DS and Wii U. In Ultimate, charging the attack to full power results in three pillars of flame rather than one.
- Custom Regular Special 1: Tempest: Ike stabs the ground, creating a small gust of wind around it. It will only damage an enemy if they come into contact with the move. If they are near Ike, but not touching the blade, they will be pushed away from him. The distance the wind pushes the enemy is dependent on how long the move is charged. Using it in the air will allow Ike to gain a little bit of vertical height with the first hit, but it will lose that property and will instead cause Ike to stall in place with every usage after the first if Ike does not touch the ground or a ledge.
- Custom Regular Special 2: Furious Eruption: Ike creates a larger explosion with higher vertical height for the blast. At full charge, it will deal 15% of recoil damage
- Side Special: Quick Draw: Another chargeable move in which Ike lunges straight forward and strikes his enemy (based on his critical hit animation in Fire Emblem: Path of Radiance before he promotes to a Lord). It can also be used and charged in midair and Ike will still move forward at the same height in which he released this move, but will descend once the move ends. However, Ike will be in a helpless state if the move connects onto an enemy in midair (in Brawl, he is not left helpless if the hit connects in SSB4) or if he falls short from a ledge or does not land on the ground. This move is an optional recovery move and is good for horizontal off stage recovery.
- Custom Side Special 1: Close Combat: Ike tackles the opponent and will move through them rather than stopping once he makes contact like the base form. The longer the move is held, the father he will travel and the enemies are launched vertically rather than horizontally. It can also neutralize most weak projectiles.
- Custom Side Special 2: Unyielding Blade: Ike's Quick Draw gains armor that lasts until Ike makes contact with an enemy or the move animation ends. It has higher knock back and deals more damage. However, Ike will still take damage if he is hit and the move has less range than the base form.
- Up Special: Aether: Based on his mastery skill. Ike performs the standard Sol animation from his Path of Radiance and Radiant Dawn Aether move. He throws Ragnell into the air and jumps to catch it. Ike front-flips three times then slams the sword along with any enemy he connected with into the ground. This move has little horizontal recovery but is an effective recovery from the bottom of the stage as the vertical leap has great height. Like the Eruption move, Aether has launch resistance frames before Ike throws Ragnell in the air and can even take Marth's Final Smash without flinching during that period. However, he will still sustain any damage he would have received from the hit.
- Custom Up Special 1: Aether Dive: Ike throws Ragnell at a diagonal trajectory then leaps and catches it before doing the same front flip and blade slam moves as the base form. He will land approximately three character lengths in front of where he executed the move. The blade throw portion and front flips have more knockback.
- Custom Up Special 2: Aether Wave: Ike's Aether activates faster. When Ike slams onto the ground, he creates a small shockwave similar to Kirby's Final Cutter.
- Down Special: Counter: Ike takes a defensive stance, holding Ragnell with two hands and pointing the blade down. Any physical hit dealt on Ike during this move will be dealt back as an attack multiplied by 1.2. with a minimum of 10% damage (slashes at the foe with a right-handed inward slash in reverse grip). Ike shares this special move with Marth but there are key differences. Ike's Counter has a longer start up but shorter cooldown compared to Marth. However their Counter time window is the same.
- Custom Down Special 1: Paralyzing Counter: Ike's counter deals no counter damage, however it applies a small electrical effect that stuns the enemy for a second, allowing Ike to execute a free combo immediately after the Counter activates.
- Custom Down Special 2: Smash Counter: Ike's counter starts up slower and the execution of the counter hit is much slower. However, it can soak multiple hits and deals more damage and knockback. However, the enemy can shield before the counter hits if they are fast enough.
- Final Smash: Great Aether: Ike coats Ragnell with fire and performs a much more powerful version of his in-game Aether move. Ike must connect with an enemy within one to about two character lengths away from him with the initial blow of this move. Ike can connect with multiple enemies with the initial hit. If the move connects, Ike will launch all enemies he hit into the air and perform a series of kicks and slashes before performing the standard Aether flip-slashes. After, Ike will then drive the enemies into the ground, resulting in a large explosion. Any enemy caught in the explosion will be launched vertically. In Brawl this move deals roughly 64%-74% damage to any enemies caught by this move, but only 12% from anyone hit only by the ending explosion. Since Ike has never used Great Aether in any of the Fire Emblem games in which he has appeared in, some interpret that it may be a manifestation or variation of Ike's final blow against Ashera, when Yune lends him her power in Radiant Dawn.
Brawl Trophy Profile
Type | Image | Description |
---|---|---|
Classic | A member of Crimea's top fighting force, the Greil Mercenaries. He's a man of few words whose blunt manner gives the impression that he's uncaring, but he's actually a passionate hero. He was crucial to the reconstruction of Crimea. In Radiant Dawn, he continues to show his deep sense of honor and leads the Greil Mercenaries to the aid of the Laguz Alliance. | |
Blade of Aether | Ike's Final Smash-- a powered-up version of his signature move, Aether. Ike faces a foe and swings his sword up for a hit, then tosses his sword into the air, performs multiple nasty strikes, and finally unleashes a mighty overhand blow to send his opponents plummeting down. It's a very impressive sight, but if Ike misses with the first upward swing, he can't use the move. |
3DS Trophy Profile
Type | Image | Description |
---|---|---|
Ike | One of the main characters from the Fire Emblem series. Having fought in the Mad King's War, restored the fallen nation of Crimea, and taken on the Begnion Empire, Ike is rightly called a hero. He has the strength to back the title-one good swing of his blade can launch the heaviest of foes. | |
Ike (Alt.) | Ike's side smash is a powerful two-handed sword strike. It's one of the best launch attacks in the entire game, though it will leave you wide open when you use it. For Eruption, one of his specials, you stab the ground and unleash a pillar of fire. Charging for too long will hurt Ike, so be careful! |
Wii U Trophy Profile
Type | Image | Description |
---|---|---|
Ike | One of the main characters from the Fire Emblem series. Having fought in the Mad King's War, restored the fallen nation of Crimea, and taken on the Begnion Empire, Ike is rightly called a hero. He has the strength to back the title-one good swing of his blade can launch the heaviest of foes. | |
Ike (Alt.) | Ike's side smash is a powerful two-handed sword strike. It's one of the best launch attacks in the entire game, though it will leave you wide open when you use it. For Eruption, one of his specials, you stab the ground and unleash a pillar of fire. Charging for too long will hurt Ike, so be careful! | |
Great Aether | Ike's Aether up special is combined with a relentless barrage of sword blows in this powerful Final Smash. He knocks targets into the air with an upward swing, and then they're stuck there as he strikes over and over. Finally, he slams them down into the ground and launches them. Just make sure that first strike hits! |
Sticker Info
Name | Image | Artwork from | Effect in The Subspace Emissary |
---|---|---|---|
Ike |
| Fire Emblem: Path of Radiance | [Weapon] - Attack +14 Usable by: Marth, Ike |
Ike |
| Fire Emblem: Radiant Dawn | [Slash] - Attack +27 Usable by: Marth, Ike |
Snake's Conversation on Ike's Abilities
Solid Snake of the Metal Gear series appears in Super Smash Bros. Brawl as a playable character, and can use his codec during battle to call one of his associates for information on any character he fights. This is what he and Colonel Roy Campbell discuss about Ike:
- Snake: This swordsman's gonna be tough to beat.
- Colonel: Fighting Ike, eh, Snake? Ike is the leader of the Greil Mercenaries. He may look too refined to be a fighter... But he has one heck of a sword arm.
- Snake: Yeah, he's swinging that two-handed sword around with only one hand. I don't even want to get near him.
- Colonel: That's the holy blade of Ragnell. It's an extremely powerful sword. But don't forget, Snake, you're armed to the teeth yourself. To your opponents, you might just be their worst nightmare. The distance between you and your enemy is a crucial element in battle. Using that distance can give you an advantage against some enemies.
- Snake: Yeah, I've got the same feeling...
Palutena's Guidance
Palutena's Guidance is featured in Super Smash Bros. for Wii U and is similar to Snake's Codec in Brawl. Pit holds a special conversation with Palutena and Viridi to comment on one of Pit's opponents, giving him helpful tips about their strengths and weaknesses. This is based on the numerous chapter dialogue in Kid Icarus: Uprising.
- Pit: Does Ike look a little different to you? A little…tougher?
- Palutena: Hmm...
- Pit: His clothes look different, and his sword looks even more menacing.
- Palutena: Yes, I suppose you're right.
- Pit: And he definitely hasn't aged well.
- Palutena: Well, compared to gods and angels like us, Ike is just a baby.
- Viridi: I don't know how old you are, Pit, but you don't look like you've grown at all.
- Pit: Oh, like you're one to talk! How old are you, anyway? Ten?
- Viridi: A goddess never reveals her age, Pit.
- Palutena: Break it up you two. Back to Ike. He has a powerful side smash that will send you flying, but that is also his weakness.
- Viridi: He's very vulnerable at that time, so dodge it and strike back!
- Pit: I claim this victory in the name of Skyworld! SKYWORLD! SKYWORLD!
- Viridi: YEAH! SKYWORLD! SKYWORLD! SKYWORD! SKYWORLD!
Ultimate
- Pit: It's Ike!
- Viridi: There are two versions of Ike. The Path of Radiance version and the Radiant Dawn version.
- Pit: Dawn? Radiance?
- Viridi: He's basically either a mercenary or a hero.
- Palutena: The two versions of Ike may look and sound a bit different, but his strength doesn't change at all.
- Viridi: But one of them is three years older than the other. Shouldn't the older one be stronger?
- Palutena: Yeah, you'd think the older one would have three more years of training under his belt.
- Pit: Maybe he skipped three years of arm days.
- Palutena: I somehow doubt that. Have you seen the way he swings that sword? One blow from that sword can do more damage than two of yours, Pit. Be careful.
Code Name: S.T.E.A.M.
Code Name: S.T.E.A.M. is compatible with the Super Smash Bros. 4 amiibos of Fire Emblem characters. When scanned, a S.T.E.A.M. version of Ike will appear in game.
Ike wields Ragnell which retains its signature ability to launch shockwaves at distant enemies. He also wields Urvan which deals heavy damage to a wide area around him. Ike's signature ability is Aether which heavily damages enemies in front of Ike.
Library | |
---|---|
Ike | Ike's manner is a little rough, but he is a formidable soldier who swings his greatsword and giant axe with ease. He seems to be made entirely of muscle and poor manners. |
Milton on Ike | While Ike is not of high birth, he is noble in his character. His talents are those of a professional soldier, yet he is never eager to raise a blade. When asked, he simply replies that war has cost him dearly, and he hopes by his efforts to keep others from losing what he has lost. |
Super Mario Maker
Ike appears in Super Mario Maker as a special Mystery Mushroom character. He is unlocked either by completing a 100 Mario Challenge or scanning an Ike amiibo.
Fates
Between his first and second visits to Corrin's castle, Ike wanders the world looking for a good fight, and scowls at the lack of one, noting that he misses the challenge of non-stop fights.
Fire Emblem Ø (Cipher)
Ike is illustrated in the trading card game Fire Emblem Cipher with the following cards:
Uses
Green cards have effects that involve use of the Level Up function of the game, also known as "Stacking", and the Radiant Hero of Tellius showcases this in one of the best ways. Unlike many of the Lord Class characters in Cipher, Ike does not have a Cost 2 card, a trait he currently only shares with Sigurd and Eliwood. Instead, he features an extra Cost 3/2 Promoted card, which is better for you if you are using Ike as your Main Character.
His Cost 1 card gains 10 ATK when his Level or "Stack" reaches two, which is quite easy with Green cards. His Cost 3/2 is also fairly straightforward - during the turn he Class-Changes into it, he gains 1-2 Range, very useful in the midgame when your opponent is trying to hide key Units in the Rearguard. Ike's Starter Deck Exclusive gets to destroy 2 Orbs during the turn you Level Up another Unit, an ability that activates quite a bit in Green decks, and it also has an ability that can give him 1-2 Range while in the Vanguard if his Level/Stack is at three.
His SR cards, however, are where Ike really makes use of the LvS Skills. His Series 3 SR shares the LvS3 Skill his Starter Deck Exclusive carries, along with a Rally Skill that activates whenever he defeats an enemy Unit while at a Level/Stack of four. This Rally is unique among the Rally Skills in that it is the only one that requires the Unit to attack to trigger, making it difficult if not impossible to use multiple times in one turn without a Dancer Unit. Ike then has an LvS5 Skill that gives him a permanent +10 ATK and makes him break two Orbs instead of one. As for his Series 5 SR, it brings to bear Ike's mighty signature move, Aether. It reads "When this Unit attacks a Main Character, you can pay the cost, and if you do, destroy up to two Units that are not the enemy Main Character, also give all your units +10 ATK until the end of your opponent's next turn." The cost it wants you to pay is 5 Bonds, a ridiculous amount in any deck.
However, his second Skill keeps him from being the worst Lord card. This Skill reads "For every card stacked with this Unit, reduce the cost of 'Aether' by one Bond. You cannot reduce the cost of 'Aether' below one Bond." This Skill basically says that if Ike is your Main Character and you're Class-Changing or Leveling him Up, this card will just get better for each Class-Change or Level Up you do. If you run one of every copy of Ike and Class-Change him up through every one, you will have a Level/Stack of five when you reach this one and Aether will only cost one Bond to kill two free Units whenever you happen to want to swing at the opposing Main Character. In the end, Ike is an amazing example of the strength of Green cards, as is expected from such a legendary Hero, and he works very well with cards that let you Level up other cards, most notably Elincia's cards.
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Etymology
'Ike' is short for 'Isaac,' a Biblical patriarch whose name means 'he laughs.' His father, Abraham, prayed to God for a son and was finally given Isaac although he and his wife, Sarah, were too old to bear children. When told by God that she would have a child despite her venerable old age, laughed to herself at the seemingly impossible thought and mocked Abraham and God in her heart. In this way, then, the name 'Ike' would be a reference to an important son and heir, but also to one who brings laughter and happiness. Ike's birth name suits him well, as he is the son of a legendary mercenary Greil/Gawain and Ike eventually inherited the Greil Mercenaries succeeding his father in his place.
Ike's name in the original drafts of the game, Paris, is from the Iliad. Paris was the prince of Troy whom Aphrodite promised the most beautiful woman in the world for his wife—this woman, Helen, was already married, and when she and Paris ran off, Helen's husband Menelaus chased them to Troy and began the ten-year-long Trojan War. There, Achilles killed Paris' brother Hector and Paris killed Achilles by shooting an arrow at his famous weak heel. Then the Greek Philoctetes killed Paris by shooting him with a poisoned arrow; a dying Paris called for his former lover, the nymph Oenone, to save him, but she refused, Paris died, and Helen was taken back to Sparta.
'Ike' can also refer to Dwight D. Eisenhower, whose nickname was Ike. Eisenhower was both an American general during World War II and later the 34th President of the United States, which may be an allusion to Ike's high rank. Eisenhower was also loved by his men and commonly ranked among the best presidents. In Super Smash Bros Brawl, when Ike sustains high damage and survives for a period of time, the crowd may cheer "We Like Ike", Eisenhower's campaign slogan.
Trivia
- Ike has an unused support with Zihark in Path of Radiance's data.
- In an info conversation between Titania and Ike, it is revealed that Ike has a great appetite, which is compared to that of a Beast Tribe Laguz. Titania also reveals that he enjoys ribs and steaks tremendously. This voracious appetite of Ike is further revealed in a base conversation from Path of Radiance, where Soren informs Aimee that Ike is fond of spicy food.
- Interestingly enough, although Ike considers himself to be a Crimean, he has neither blood nor birth ties to the country, as his blood is entirely Daein (as both of his parents are from there) and he was born in Gallia.
- However, he did live in Crimea for most of his life and was temporarily given lordship by Princess Elincia until renouncing it prior to the events of Radiant Dawn.
- In Super Smash Bros Brawl, Ike wields the Ragnell blade, despite his appearance being that of his Ranger class.
- Additionally in Brawl, the move Quick Draw, looks very similar to Ike's critical animation as a Ranger in Path of Radiance.
- Ike's on-screen appearance has him warp into the level in a similar fashion to the Black Knight in Path of Radiance and Radiant Dawn.
- Ike appears to be clad in leather shoulder pads in his portraits and artwork. However, these shoulder pads appear to be made of metal in cutscenes.
- If Ranulf and Ike share an A rank support, it is revealed that Ranulf goes on a journey, with no mention of Ike. However, if they do not support each other, such a journey will not be mentioned.
- In Path of Radiance, Ike is 17 years old, and in Radiant Dawn he is 20 years old, as stated in the Fire Emblem Q and A website and, later on, in the Tellius Recollection.
- Ike has seven different portraits: One as a Ranger, one as a Lord, one as a Hero, one as a Vanguard, two for the endings in both games, and one exclusive to his first fight with the Black Knight.
- Ike's SpotPass team in Awakening is based on some members of the Greil Mercenaries. The units in Ike's team are:
- Paladin: Oscar/Titania
- Warrior: Boyd
- War Monk: Rhys
- 2 Snipers: Shinon and Rolf
- General: Gatrie
- Sage: Soren
- Assassin: Volke
- Falcon Knight: Elincia
- Ike's amiibo Hero Battle team in Fates is also based on some members of the Greil Mercenaries, albeit at lower levels/ranks than in Awakening. The units in Ike's team are:
- Cavalier: Oscar/Titania
- Fighter: Boyd
- Archer: Rolf
- Shrine Maiden: Mist
- Dark Mage: Soren
- Sniper: Shinon
- Knight: Gatrie
- Ike's character portrait changes during moments in each of his games; a trait he shares with Alm, Celica, Marth, Sothe, Volke, Micaiah, Kris, and Lucina. These portrait changes coincide with his story-locked class promotions that occur at the end of Chapter 17 in Path of Radiance and the beginning of Chapter 4-P in Radiant Dawn.
- In Fire Emblem Heroes, Chapter 10-1 reveals that he is considered the strongest hero in all the worlds.
- Similarly, Ike was also mentioned by Old Hubba as 'The strongest the world has known' in Xenologue: Champions of Yore 3.
- Another instance of this was Paralogue 23: The Radiant Hero, where Chrom describes Ike as 'unparalleled warrior from another world'.
- In a Tempest Trial: A Heroes Mettle for Fire Emblem Heroes, Micaiah states that "his strength is unmatched" to which Masked Marth agrees.
- Ike's Path of Radiance appearance ranked in 1st place as the winner for males and 3rd place overall in the innagural Choose Your Legends ballot, which was held just prior to the release of Fire Emblem Heroes in 2017. He earned 33,871 votes. Furthermore, Ike from Radiant Dawn placed 5th in the male portion of the same poll and 10th place overall with 17,684 votes. Both versions placed higher than any other character from Path of Radiance and Radiant Dawn.
- When the vote totals for both versions of Ike are combined, Ike earned more votes than any other character in the ballot with 51,555. This total has since been surpassed by new winners in subsequent years.
- Ike shares his English voice actor, Greg Chun, with Ephraim, Eldigan, and Lukas in Fire Emblem Heroes.
- Ike is the winner of the 6th Voting Gauntlet (Choose Your Legends) in Fire Emblem Heroes.
- He is also the first male character in Fire Emblem Heroes to win the Voting Gauntlet.
- The Brave Hero version of Ike has the English voice clip "You like Ike?", which is both a reference to President Dwight D. Eisenhower's campaign slogan in 1953, as well as Ike's crowd cheer in the Super Smash Bros. series.
- Ike (Vanguard Legend) won the inaugural "A Hero Rises" event in Fire Emblem Heroes in 2018 with a total of 130,622 votes.
- Ike is the only lead of a main series Fire Emblem game who never marries, either during the course of his games or in any of his endings.
- Ike wears a dagger on his right thigh as a Lord and a Hero; however, these classes cannot equip knives.
- Soren's voice clips in Fire Emblem Heroes reveal that when Ike doesn't feel well, his left eye twitches.
- Ike shares some notable similarities with Byleth.
- Both are not of royal blood but mercenaries guided by their father, a famous former knight, who is then murdered, spurring them toward action against the killers.
- Both were raised with a false history of their own pasts.
- Both became inactive for an amount of time but returned in order to stop a war as the commander of an army.
- They both have to face former allies, and receive divine powers.
- Both are big eaters.
- Their signature weapons, Ragnell and the Sword of the Creator, both stand out as non-magical swords with range 1-2.
Gallery
- See main article: Ike/Gallery.
Sword Art in Your Past Piano Reduction
Source: https://fireemblem.fandom.com/wiki/Ike
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